Blockchain Game


MonsterBit – is an analogue of famous cryptogame with interesting additions for both players. We did not reinvent the wheel. We took the successful project and made made it stronger from the point of view of functionality and more vibrant from the point of view of design. To the normal reproduction and a unique DNA, we have added the maturity of heroes at the expense of feeding them. Also, there were implemented many interesting features, which we are going to reveal further.

We accept ETH
3 Round: 3 000 000 MB
1MB = 0.002 ETH
Total issue of tokens:
6 500 000 
Buy and sell monsters of different ages and generations. All transactions in the system are made via Ethereum in the currency of ETH.
MonsterBit Ready game

Users can fight each other to gain food, weapons or the monster. The weapons will be sold in the shop.
Monsters Fights
Your monsters can advertise goods and you can get real money for it.
Advertising Monsters
Issues: 7,5 millions of tokens. 1,25 millions are gained by team, 6 millions of tokes to be sold. 250 thousand - Bounty
3 round of CROWDSALE
Round
01
Sale: 1 000 000 MB.
Price: 0.0002 ETH
Round
02
Sale: 2 000 000 MB.
Price: 0.0005 ETH
Round
03
Sale: 3 000 000 MB.
Price: 0.001 ETH
We hope to enter the external market
What you get
The token holder receives:
Token MB allows you to buy SYSTEM monsters which generate the system You can buy or sell the token at the inner market We hope to enter the external market
SYSTEM monsters. They do not grow and do not breed. They generate the entire system. Initially, they can be bought only for tokens. In the future you can sell them in the monster shop. Token holders automatically become sellers of all the valued goods in the game. The System monsters will be generating, selling and providing you the profit. 1 token = 1 System monster. The point is in quality, but not quantity.

Commissions
They generate commission on purchases and sales of monsters to the users. Monsters gain part of these commissions.
Gen0
They generate Monsters GEN 0 and also sell it for ETH.
Sell food
They generate all the food for monsters and sell it. I.e. the tokenholders will sell food for ETH to the users.
Sell weapon
They generate blusters and its refill and sell them for ETH to the users.

The dates mentioned are estimated. We will do everything to speed up the process of creating the game. We are going to strengthen the team after gaining finances.
Road Map
Finished
180/200 eth
25.04.2018
⦁ 100 monsters Gen0 ⦁ Buying and selling monsters Gen0 ⦁ The smart contracts of buying and selling ⦁ Website update ⦁ White Paper update ⦁ Architecture of the game
["Finished"]
555/1000 eth
25.05.2018
⦁ Food Shop ⦁ Feeding ⦁ Recovery time reducing
30.07.2018
⦁ Monsters propagation ⦁ Advertising monsters ⦁ The online-shop of toys ⦁ The game release. Part 1
01.07.2018 - 30.08.2018
Sale: 3 000 000 MB, Price: 0,001 eth
01.10.2018
⦁ Battles game design ⦁ Arms armor, ammunition shop
01.09.2018
⦁ Monsters battles - Release ⦁ Release. Part 1
01.12.2018
⦁ Mobile apps
Our future
Mobile device

